#include "../include/rogue.h"

Entity* player;
Tile** map;
const int MAP_HEIGHT = 25;
const int MAP_WIDTH = 100;

int main(void)
{
    Position start_pos;
    curses_setup();

    map = create_map();
    start_pos = setup_map();
    player = create_player(start_pos);

    game_loop();

    close_game();

    return 0;
}

